The bonus evasion was fairly worthless as you can’t fight and move in the same turn, meaning it only helped a freerunner running at/away from a ranged enemy. Firstly, the base movespeed bonus on the freerunner has been reduce very slightly, and the freerunner no longer gains bonus evasion while moving. The Assassin already greatly benefits from the cloak, and is generally the stronger subclass, so I took the opportunity to give the freerunner some love. And the return of the Dried Rose! Perhaps the sad ghost will have a second chance to be a hero…Īs the cloak of shadows is now rogue exclusive, it made sense to more tightly tie it to the rogue class.Timekeeper’s Hourglass, for manipulating time to your advantage.Unstable spellbook, for some chaotic, but renewable, scroll effects.Alchemists toolkit, for superior potion mixing after some puzzle solving.Sandals of Nature:īuffed slightly, now gains charge proportional to max HP, should charge faster overall. Rebalanced, now weaker initially, but benefits more from levelling up. Small buff, now charges faster initially, charge rate at max level unchanged. I don’t want to encourage people to constantly juggle items in their misc slots, this means you have to commit to wearing the armband to get its full effectiveness. Small nerf, now loses 25% of charge when unequipped. Cape of Thorns:īuffed! The cape should now be a much more worthwhile item, it charges and levels notably faster, and its active duration is longer. Now a rogue exclusive item, no longer attainable as a drop! The Cloak’s recharge rate has been nerfed slightly, it will now charge faster the more charges it is missing, keep using it to help it charge faster! The cloak now requires at least 2 charges to be used, it seemed pointless to let the player use one charge and then instantly lose stealth. Artifacts can now also be used with a well of transmutation, and artifacts are now unique over a run! If you are ever able to have more than one of an artifact (excluding existing saves), that is now a bug. ![]() Bugs have been fixed and all applicable artifacts can now be quickslotted. Quality of Life & Utility Improvements:Īll existing artifacts have had some tuning and general improvements made to them. Artifacts Curses!:Īll artifacts now come as unidentified, and have the potential to be cursed! Expect cursed artifacts to give malicious versions of their non-cursed effects, and you get no say in how/when they activate! You can’t upgrade cursed artifacts, so make sure to have a scroll of remove curse handy. ![]() 0.2.3 is the last update before 0.3.0 so I took it as a opportunity to improve on content added from 0.2 to 0.2.2, while also adding some new stuff. There’s a lot of stuff in this one so I’ll try to be a bit more brief than usual where I can be. The update should populate to Google Play and Amazon shortly. Shattered Pixel Dungeon v0.2.3: The Artifact Booster Pack!Īfter a pretty big delay, the last update before 0.3.0 is here! This update features a while bunch of tweaks and improvements, as well as some additional content including 4 new artifacts! Quite important as well, it is now possible to donate to support the game!
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